Junior 3D and Technical Artist dedicated to building immersive, optimized assets for real-time engines. I combine artistic sensibility with technical precision to support gameplay, animation, and indie game production.
Conducted QA testing focused on visual accessibility (color blindness)
Evaluated UI readability, contrast and visual feedback systems
Reported structured feedback on accessibility issues
Freelance mission continuing the activities performed during the work-study contract
- Real-time optimized modeling of a complex ATEX industrial site from LIDAR scans
Work-study contract as part of my master's degree
- Real-time optimized modeling of ATEX industrial sites from LIDAR scans
- Development of interactive AR animations for sales support tools
- Optimization work for low-power devices (mobile/tablets/headsets)
- Creation of a VR training application
- Creation of various shaders and VFX
Application of my skills as part of my bachelor's degree
- Modeling of various decorative elements, furniture, buildings, and environments
- Texturing and material optimization for customization in game engine
- Integration in Unity and creation of ready-to-use prefabs