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Gwen LE BEAU - NewG
Gwen LE BEAU - NewG
Junior 3D & Techartist
Laval, France

Summary

Junior 3D and Technical Artist dedicated to building immersive, optimized assets for real-time engines. I combine artistic sensibility with technical precision to support gameplay, animation, and indie game production.

Skills

3D ModelingPBR TexturingLevel DesignBasic VFXEnvironnement ArtShadersBasic 2D/3D Animation

Software proficiency

Blender
Blender
Quixel Mixer
Quixel Mixer
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
Source 2
Source 2
Git
Git
Substance 3D Sampler
Substance 3D Sampler
ZBrush
ZBrush

Experience

  • QA Tester/Accessibility - short assignment at CapGame
    Remote, FR
    April 2026 - April 2026

    Conducted QA testing focused on visual accessibility (color blindness)

    Evaluated UI readability, contrast and visual feedback systems

    Reported structured feedback on accessibility issues

  • 3D Artist - Freelance at YZAR
    Bordeaux - Remote, FR
    November 2025 - November 2025

    Freelance mission continuing the activities performed during the work-study contract

    - Real-time optimized modeling of a complex ATEX industrial site from LIDAR scans

  • AR/VR Designer - Work-Study Contract at YZAR
    Bordeaux, FR
    September 2023 - September 2025

    Work-study contract as part of my master's degree

    - Real-time optimized modeling of ATEX industrial sites from LIDAR scans

    - Development of interactive AR animations for sales support tools

    - Optimization work for low-power devices (mobile/tablets/headsets)

    - Creation of a VR training application

    - Creation of various shaders and VFX

  • 3D Artist - Internship at INOD Solutions
    Laval, FR
    April 2023 - June 2023

    Application of my skills as part of my bachelor's degree

    - Modeling of various decorative elements, furniture, buildings, and environments

    - Texturing and material optimization for customization in game engine

    - Integration in Unity and creation of ready-to-use prefabs